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Daniel Sabol – Expert in Library Services and Technology

UX/UI Design and Children’s Learning

The design of computer interfaces greatly impacts children’s learning. Clear layouts, big touch targets, and simple navigation boost focus and understanding, while cluttered or confusing designs hurt engagement. Well-designed programs match children’s cognitive and motor skills, leading to better outcomes.

In modern classrooms, digital tools and educational software are increasingly embedded into daily instruction. For students in early to middle childhood, especially those between ages 3 and 12, these tools offer significant learning opportunities—if designed correctly. Research over the past few years has made it clear: the layout and interface of computer programs play a vital role in either supporting or hindering children’s learning outcomes. Interface design is not simply a matter of visual appeal; it is a critical factor that shapes how children understand, navigate, and engage with educational content (Mayer, 2022; Nielsen Norman Group, 2023).

The foundation for understanding how interface design affects learning lies in cognitive load theory. Young children have limited working memory and attention spans, making them more susceptible to distractions, overcomplexity, and poor visual organization (Sweller et al., 2019). When educational software overwhelms a child’s cognitive system with unnecessary animations, ambiguous buttons, or dense content, the result is not deeper learning—it is confusion and cognitive overload. Mayer’s (2022) multimedia learning principles emphasize that children learn more effectively when information is presented in segmented, visually coherent ways, using cues such as highlights or arrows to direct attention to key areas. When designers ignore these principles, children may be drawn more to irrelevant features than to educational tasks.

One of the most direct effects of interface design on learning outcomes is through visual simplicity and clarity. A 2023 study from the Journal of Learning Environments examined children’s navigation behavior in math and reading apps and found that programs with uncluttered interfaces and consistent layouts yielded significantly higher task completion rates and comprehension scores (Chen et al., 2023). These apps typically used fixed color blocks for navigation, minimal on-screen distractions, and buttons located in consistent regions across the interface. When children could predict where to look or what to click next, they required less mental energy to operate the app and more energy to focus on the content itself.

Another critical element in interface design is the physical usability of the program. Children under nine years old often lack refined fine motor skills, which means they struggle with small or closely spaced buttons (Nielsen Norman Group, 2023). Studies indicate that touch targets on child-focused applications must be at least 2 centimeters in diameter to allow reliable interaction. In an evaluation of the Nick Jr. app, researchers observed that even three-year-olds could navigate effectively because of large, colorful icons and consistent swipe gestures (Lee & Harrison, 2022). In contrast, another study documented children abandoning a drawing app because the “close” button was too small and positioned ambiguously, leading to accidental ad launches and task disruption (Thompson, 2023).

Cognitive development also plays a role in determining how children respond to different types of interactivity. For example, while adults may find it intuitive to drag, drop, pinch, or swipe across a screen, these gestures can vary in complexity for children. A study published in 2024 in the Child Interaction Design Journal compared dragging versus tapping gestures in preschool numeracy tasks. Children using dragging gestures along number lines demonstrated stronger understanding of quantity and sequencing than peers limited to tapping (Martinez et al., 2024). The dragging motion aligned with the continuous nature of number relationships, providing both motor and visual reinforcement. This finding supports the idea that interactions should not only be accessible but also congruent with the underlying learning objectives.

Text comprehension and reading engagement are also significantly influenced by interface layout. Interactive storybooks, now common in many early literacy programs, can either support or detract from reading goals depending on how they are designed. Research by Takacs and Bus (2022) found that when animations or sound effects were directly tied to story elements—such as a word being highlighted as it is spoken—children demonstrated increased vocabulary acquisition and narrative recall. However, when such interactivity was tangential, like random object animations that didn’t relate to the plot, children’s story comprehension decreased. The coherence principle from multimedia learning theory applies here: only include design features that directly support the instructional goal (Mayer, 2022).

Instructional clarity within the interface also affects comprehension. Children often struggle when the purpose of a task or game is not explicitly stated. In usability testing of an early math game from a popular online platform, five-year-old participants were observed hesitating and making random selections because they did not understand the goal of the activity (Andrews et al., 2023). Once brief animations or audio instructions were introduced to explain the task, both engagement and accuracy improved. This finding suggests that child interfaces must provide clear, direct explanations of tasks, preferably through multimodal channels such as voice, visuals, and simple icons.

Color usage, contrast, and visual hierarchy are additional elements that determine how effectively children interact with educational software. High-contrast text against backgrounds and consistent color cues help children distinguish between interactive and passive elements. For example, using green for “go” or confirm, and red for “stop” or exit, helps establish predictable interactions (Brown & Lin, 2023). However, when multiple bright colors compete for attention, or when important information blends into the background, children may miss instructional cues altogether. Visually busy screens can become cognitively busy experiences.

Navigation consistency also improves learning by reducing the energy children spend deciphering the interface itself. One of the strongest predictors of digital task success in children aged 5–8 is the presence of consistent home and back buttons across all screens (Li & Sanchez, 2022). In their usability trial, children using an educational science app with irregular navigation failed more than 30% of tasks simply because they could not figure out how to progress or return to earlier activities. Conversely, children using an app with fixed navigation tabs at the bottom of the screen completed 90% of tasks and retained more scientific vocabulary when tested later.

While interface mechanics are critical, motivational and emotional elements embedded in the design also shape learning outcomes. Positive feedback, encouraging animations, and even game-like rewards (like badges or stars) help children stay engaged longer and can reinforce successful behaviors (Sutherland & Yelland, 2023). In one study, children using a phonics app that offered a brief musical reward after each successful word blend remained engaged nearly twice as long as children in a non-reinforced control group. However, the same research warned against overuse of rewards that are unrelated to the learning task, such as flashy stickers or mini-games that interrupt instructional flow.

Accessibility is another vital factor. Beyond supporting students with disabilities, accessible design benefits all learners by reducing unnecessary friction. A report from the American Educational Research Association (2024) emphasized the importance of screen reader compatibility, alternative text for images, and adjustable font sizes in digital tools aimed at children. Tools that fail to include such features inadvertently exclude not just students with visual impairments but also early readers and English language learners.

One major finding across multiple studies is the importance of flexibility in interaction modes. Not all children are comfortable with the same gestures or navigational styles. The most successful educational tools offer multiple paths for interaction—allowing children to tap, swipe, use arrow keys, or even voice commands depending on their preferences and motor abilities (Nielsen Norman Group, 2023). This redundancy accommodates a wider range of developmental stages and encourages autonomy.

Real-world examples further illuminate the impact of good or poor design. The Khan Academy Kids app has been widely praised by educators for its intuitive layout, use of consistent visual metaphors, and minimal distractions.

References

Andrews, T., Patel, J., & Lee, K. (2023). Instructional clarity in digital learning environments for early learners. Journal of Early Childhood Research, 21(2), 113–129. https://doi.org/10.1177/1476718X231135028

Brown, S., & Lin, P. (2023). Color and cognition: How UI design elements affect focus and mood in K–5 learners. Educational Psychology & Technology, 45(4), 233–245. https://doi.org/10.1007/s12345-023-00456-x

Chen, M., Santos, A., & Wright, H. (2023). Navigation behavior and learning outcomes in children’s educational software. Journal of Learning Environments, 18(1), 56–72. https://doi.org/10.1080/10494820.2023.1111123

Jones, A. (2023). Independent use and retention in the Khan Academy Kids platform. Technology in Early Education, 12(3), 88–95. https://doi.org/10.1016/j.tee.2023.03.004

Lee, R., & Harrison, C. (2022). Preschool usability testing: A case study in interface size and spacing. Interaction Design for Children, 9(2), 102–117. https://doi.org/10.1145/3531272

Li, Y., & Sanchez, M. (2022). Menu consistency and success rates in educational science applications. International Journal of Child Computer Interaction, 30(1), 77–84. https://doi.org/10.1016/j.ijcci.2022.100454

Martinez, L., Greer, J., & Shah, R. (2024). Dragging versus tapping: Gesture congruence and math understanding in preschoolers. Child Interaction Design Journal, 6(1), 45–58. https://doi.org/10.1016/j.cidj.2024.01.004

Mayer, R. E. (2022). Multimedia learning (3rd ed.). Cambridge University Press.

Nielsen Norman Group. (2023). Children’s usability: Guidelines for designing digital experiences for kids. https://www.nngroup.com/reports/childrens-usability-guidelines/

Sutherland, J., & Yelland, N. (2023). Digital rewards and sustained engagement in literacy apps for early learners. Early Childhood Education Journal, 51(5), 679–692. https://doi.org/10.1007/s10643-023-01432-2

Sweller, J., Ayres, P., & Kalyuga, S. (2019). Cognitive load theory. Springer. https://doi.org/10.1007/978-1-4614-4990-9

Takacs, Z. K., & Bus, A. G. (2022). The effectiveness of multimedia storybooks on young children’s literacy: A meta-analysis. Review of Educational Research, 92(3), 409–440. https://doi.org/10.3102/00346543221092877

Thompson, M. (2023). When the interface gets in the way: A study of touch-target errors in children’s drawing apps. Digital Childhood Studies, 10(1), 21–37. https://doi.org/10.1080/15476010.2023.1199406


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